﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Model
{
    // 场景实体,用于挂载全局单例级组件
    public class Scene:Entity
    {
        public Scene()
        {

        }
        public Scene(long id) : base(id)
        {

        }
        public override void Dispose()
        {
            if (this.IsDisposed)
                return;
            base.Dispose();
        }
    }
}
